Modifications:
First, I randomized everything in the game each time the player starts a new game, including the levels, the items, and the location of the jump pads. This ensures that every playthrough is a unique experience, keeping the game fresh and exciting.

Second, I replaced the traditional health images with a health bar that shows the player's remaining health points. This provides a more accurate indication of the player's health status, allowing them to better manage their resources and make strategic decisions.

Third, I added a mini-map that displays the player's location in the game world. This helps the player navigate and plan their movements more effectively, increasing their chances of success.

Fourth, I created a dangerous zone that damages the player if they stay in it for too long. To make the game more challenging, the zone closes faster as time goes by. This forces the player to move quickly and make strategic decisions to avoid taking damage.

Fifth, I made the game more exciting by increasing the difficulty level as the player collects coins. This adds a new level of challenge to the game, encouraging players to take risks to collect more coins and push their limits.

To balance the speed of the player and the speed of the zone, I increased the player's speed when they collect coins. This makes it easier for the player to avoid the danger zone and collect more coins, adding even more fun and excitement to the game.

Although I had planned to add a leaderboard that connects to a server, I did not have time to implement this feature. However, I will consider adding it in the future to make the game even more competitive and engaging for players.

Don't Forget To Lunch it in fullscreen! 

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alanizym-MacOS.zip 55 MB
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alanizym-Windows.zip 46 MB

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